tab: Features;
The phone:
- Bought from a dealer: a dealer NPC with a purchase dialog, reachable via ox_target, qb-target or an [E] prompt. Price, payment account, ped model and position are set in the config
- Serial numbers: every burner phone has its own serial. Contacts, chats, settings and job progress belong to the phone, not the character
- PIN and lock screen: optional 4-digit PIN, the keypad locks for 60 seconds after 3 wrong tries. With a PIN set, notifications only show who wrote, not what
- Look and feel: dark and light mode, holding animation and prop while the phone is open
Messenger and contacts:
- Relay messenger: chat history, unread counter and a vibration notice while the phone is in the pocket
- Messages that wait: delayed messages still arrive after relogs and server restarts
- First contact: Marlow gets in touch 30 seconds after the purchase
- Reply buttons: accept or decline jobs right in the chat
Jobs:
- Four job types: pickup, fetch, courier and supply
- Live job tracking: the running job is pinned to the top of the chat with the current step, Map (sets the waypoint) and Cancel
- Real packages: inventory items that can be handed on or stolen, or carried as a prop in the hands
- Guards: they only fight back when hurt, or open fire on anyone who comes too close
- Progression: time limits, attempt limits, cooldowns and jobs that unlock other jobs and contacts
- Server-checked rewards: cash, bank and/or items, paid out once per completed run
- Two jobs included: The Pickup and The Bag
Languages and tools:
- German and English: all texts editable in the locale files
- CT Studio Creator: build contacts and jobs in game (coming soon, sold separately)
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images;
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Build contacts, jobs and scenes in game instead of editing config files. Works with CT Underground and all our upcoming scripts.